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Star Trek: The Next Generation


Williams
Also known as: STTNG
First released on: 1993
Manufactured by: Williams Electronic Games, Inc.



General Machine Details
Production run: 11725
Players: Four
Display Type: Dot Matrix
Cabinet Type: Wide Body
Plunger: Automatic
PF Multilevels: No
Cust. Speech: Yes
Buyin Option: Yes
'Shaking': No


Playfield Details
Multiball: 6
Flippers: 3
Ramps: 2
Bumpers: 3
Captive Balls: 0
Magnets: 0
Ball Cannons: 2
Droptargets: 1
Spinner(s): Yes
Kickback: Yes
Spindisc(s): No
Mini Orbit(s): No


Backbox Details
Videomode: Fly a space shuttle through a tunnel system. The ship has three positions: left, center and right. You can steer it with your flipper buttons. Try to avoid the mines, but do pickup the 10 million pieces floating around! At the end of the tunnel complex you can find an artifact.


Playfield Toys
There are two ball cannons mounted on top of the king-size slingshots. You use the ball launching gun to shoot balls. Almost all of the shots that can be made with the flippers are also shootable with the canons which makes for a very interesting game play!

A space ship hangs in the top area of the playfield. The upper-left ramp can feed balls into this ship when lock is lit. The ship will shoot this ball towards you at the beginning of multiball, with very high speed!

A very long wireframe ramp goes all the way from the ball launching catapult up swirling around above the playfield and landing the ball in the right loop (bumper area).


Marketing Slogans
Galaxy Class Pinball from Williams.

It's Pinball at Warp Factor 9.


Comments and Trivia
There were 200 ST:TNG 'prototype' models produced. These test models were released approximately 2 months before the regular production games were released. These prototypes have three differences from regular production games: 1) Artwork on backbox sides is silkscreened onto the backbox surface. Regular production games had a silkscreened decal applied. The edges of the decal are obvious on production games. 2) Red lenses on the gun turrets have a dome shape, whereas regular production games had a flat opaque lens inside the gun turret. 3) Test model games used special high-power FL-17636 flipper coils on all three flippers. Star Trek test models were the only pinballs ever produced by Williams that used these coils. Regular production games used the lower powered FL-11629 coils.


Design Team
Game Design: Steve Ritchie
Mechanics: Carl Biagi
Artwork: Greg Freres
Animation: Eugene Geer, Scott "Matrix" Slomiany
Software: Dwight Sullivan, Matt Coriale
Sound: Dan Forden
Music: Dan Forden
















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