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![]() Also known as: JMN First released on: 1/8/1995 Manufactured by: Williams Electronic Games, Inc. General Machine Details Production run: - Players: Four Display Type: Dot Matrix Cabinet Type: Normal Plunger: Automatic PF Multilevels: No Cust. Speech: No Buyin Option: No 'Shaking': No Playfield Details Multiball: 5 Flippers: 2 Ramps: 2 Bumpers: 3 Captive Balls: 0 Magnets: 1 Ball Cannons: 0 Droptargets: 1 Spinner(s): Yes Kickback: No Spindisc(s): No Mini Orbit(s): No Backbox Details Videomode: Snarf! The four flipper buttons control a 'pacman-like' creature that bounces around the Dot Matrix Display. Pick up the floating dots and score big points! In round two, one of the floaters is the EB (Extra Ball), which makes finishing Round One very worthwile. Playfield Toys "Cyber Matrix Ball Lock" assembly, featuring nine slots that each hold a 'per-game-random' award. Magnetic hand assembly that 'catches' the ball. The player can then move the hand over the "Cyber Matrix" with the four flipper buttons and release the ball into one of the nine slots. Marketing Slogans The Ultimate Mind Game Gigabytes / Gigabucks. Get Johnny Mnemonic and you'll be in the Mnemoney. Meet the ultimate hard drive. Comments and Trivia The Johnny Mnemonic movie didn't become the blockbuster movie that Williams may have hoped for when obtaining the license, and the machine is heavily underrated. The same thing that happened to "The Shadow" machine. The fast gameplay, cool sounds (although not 'customly' sampled from the real actors)and incredibly fun rulesheet make this one of those "must have played" machines. Put in some money when you see one! Design Team Game Design: George Gomez Mechanics: Tom Kopera Artwork: John Youssi Animation: Adam Rhine, Brian Eddy, Brian Morris Software: Tom Uban Sound: Dave Zabriskie Music: Dave Zabriskie
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