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Also known as: CNG
First released on: 1995
Manufactured by: Williams Electronic Games, Inc.

General Machine Details
Production run: -
Players: Four
Display Type: Dot Matrix
Cabinet Type: Normal
Plunger: Both
PF Multilevels: Yes
Cust. Speech: -
Buyin Option: -
'Shaking': No

Playfield Details
Multiball: 4
Flippers: 3
Ramps: 2
Bumpers: 3
Captive Balls: 3
Magnets: 0
Ball Cannons: 0
Droptargets: 0
Spinner(s): No
Kickback: Yes
Spindisc(s): No
Mini Orbit(s): Yes

Backbox Details
Videomode: You steer a boat left and right with the flipper buttons...Wave 1: Avoid rocks...Wave 2: Avoid hippos...Wave 3: Avoid rocks and collect diamonds...Wave 4: Avoid rocks AND hippos while collecting diamonds.

Playfield Toys
Mini playfield, visible through a window in the middle playfield. In it is a ball and a plastic gorilla that can turn left or right, acting as a flipper.

Marketing Slogans
AUncover Valuable Collections Deep Within Congo.

Hippos, Snakes and Killer Apes (And that's just the first ball).

Comments and Trivia
The last game to be produced at the old Williams production facility (California Avenue) which was home of the very first Williams Machines. After Congo, pinball production was moved to the new facility in north-east Illinois.

Congo was also produced as a conversion kit. Operator would then only buy the playfield and game roms and put them in one of their existing WPC cabinet.

Design Team
Game Design: John Trudeau
Artwork: Kevin O'Connor
Software: Bill Grupp, Dean Grover
Sound: Vince Pontarelli
Music: Vince Pontarelli


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